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        <title> - </title>
        <subtitle>Cheats, News, Previews, Reviews, and Screenshots</subtitle>
        <link rel="alternate" type="text/html" href="http://www.24psp.com/" title=" - " /> 
        <link href="http://www.24psp.com/editorials/c77/?theme=atom" rel="self"/>
		<author>
			<name>EG Admin</name> 
		</author>
		<id></id>
        <generator uri="http://www.xaraya.com" version="1.00">Xarayar</generator>
		<updated>2007-09-29T07:27:32Z</updated>
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<entry>
	<title>2009 E3: Nintendo Run Down</title>
	<link rel="alternate" type="text/html" href="http://www.24psp.com/editorials/2009_E3%3A_Nintendo_Run_Down" title="2009 E3: Nintendo Run Down"/> 
	<id>.7821</id> 
	<modified>2009-06-06T20:49:58Z</modified> 
	<issued>2009-06-06T20:49:58Z</issued> 
	<summary type="text/plain">SJ Takes a hard look at Nintendo&amp;rsquo;s presents at E3 and runs down the highlights.</summary>
	<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.24psp.com/editorials/2009_E3%3A_Nintendo_Run_Down">
		<![CDATA[ <p>SJ Takes a hard look at Nintendo&rsquo;s presents at E3 and runs down the highlights.</p> ]]>
	</content>
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<entry>
	<title>The Friend Code System Failure</title>
	<link rel="alternate" type="text/html" href="http://www.24psp.com/editorials/The_Friend_Code_System_Failure" title="The Friend Code System Failure"/> 
	<id>.6670</id> 
	<modified>2007-08-17T23:54:06Z</modified> 
	<issued>2007-08-17T23:54:06Z</issued> 
	<summary type="text/plain">We take a look at the simple failures of Nintendo's Friend Code System and the ways in which it could improve.</summary>
	<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.24psp.com/editorials/The_Friend_Code_System_Failure">
		<![CDATA[ We take a look at the simple failures of Nintendo's Friend Code System and the ways in which it could improve. ]]>
	</content>
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<entry>
	<title>The shifts in an industry that never sleeps</title>
	<link rel="alternate" type="text/html" href="http://www.24psp.com/editorials/The_shifts_in_an_industry_that_never_sleeps" title="The shifts in an industry that never sleeps"/> 
	<id>.2168</id> 
	<modified>2005-12-24T23:13:26Z</modified> 
	<issued>2005-12-24T23:13:26Z</issued> 
	<summary type="text/plain">This article is part one of a three parts series. We will be focusing on some of the recent shifts in the gaming industry and how it will affect creativity, gameplay and most importantly the consumer in the foreseeable future.</summary>
	<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.24psp.com/editorials/The_shifts_in_an_industry_that_never_sleeps">
		<![CDATA[ This article is part one of a three parts series. We will be focusing on some of the recent shifts in the gaming industry and how it will affect creativity, gameplay and most importantly the consumer in the foreseeable future. ]]>
	</content>
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