SIMCITY SERIES MAKES HIGHLY- ANTICIPATED HOMECOMING AS EA ANNOUNCES SIMCITY SOCIETIES FOR THE PC
Posted by: Aaron Lockard on June 12, 2007 12:29:32 PM (118 Reads)
Create your own kinds of cities with SimCity Societies
The return of one of PC gaming's most popular series '" SimCity '" is
here! Electronic Arts Inc. announced today that SimCity
Societies is in development and is scheduled to hit retail stores this
holiday season. Featuring an all-new, revolutionary feature set,
SimCity Societies allows players to construct not only the cities they
desire, but create their cultures, societal behaviors and environments
as well. Build an artistic city, haunted town, green city, spiritual
community or most any society you want! Using the accessible,
innovative and versatile city-builder, players can create their own
kind of city in SimCity Societies!
'"SimCity Societies allows
players to create a variety of cities with the unique societies they
desire," said Vice President and Studio Head of The Sims Division, Rod
Humble. '"There is such a variety of cities to build from in SimCity
Societies '" and they're all such a blast to play. Sometimes I build an
aggressive police state where stragglers are dragged off to
re-conditioning centers and emerge ready for work. Other times, I build
a green community in the tropics, where the citizens grow their own
food and have a small environmental footprint. With so many options to
choose from, SimCity Societies is the most flexible city building game
ever!"
Players start by choosing from a variety of more than 350
building types, each of which allows them to combine, connect and
re-arrange structures freely. Players can challenge authority and
experiment with what happens when citizens flagrantly disobey power in
an unruly Orwellian society. Or if players are feeling happy, they can
build a Fun City filled with Ferris Wheels, Gingerbread Houses and
Chocolate Factories! Inspiration can come from a wide range of
architectural periods ranging from the realistic to the fanciful; from
the industrial age to futuristic designs, with each structure
reflecting its name and nature, many offering a click-on action for
fans to play upon! As each city evolves, players will be able to unlock
new buildings that can help advance '" or regress '" their society.
SimCity
Societies introduces an all-new, revolutionary feature set for players
to combine buildings that will produce or consume new kinds of
resources called '"social energies." How you mix and match these
resources '" industry, wealth, obedience, knowledge, devotion, or
creativity'"determines the social energy of your city. Will your city be
happy and creative, spiritual and knowledgeable, will it be wealthy and
powerful or obedient and fearful? Its fate is in your hands!
Not
only will players be able to build from any or all energies, but the
cities will look and behave differently depending on the energy
combinations the player makes. From futuristic metropolises and
fantastical haunted cities to obedient Orwellian states and devout
contemplative towns '" what to combine and connect is up to the creator.
The
SimCity franchise is one of the most popular PC gaming franchises in
history, having sold more than 17 million games worldwide to date since
the SimCity launch in 1989. Subsequent base game releases include
SimCity 2000 (1993), SimCity 3000 (1999) and SimCity 4 (2003).
SimCity
Societies is being published by Electronic Arts and developed by Tilted
Mill Entertainment. It is scheduled to be available in retails stores
across North America and Europe in November 2007.
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