New Guild Wars: Eye Of The North Fiction Piece
Posted by: Aaron Lockard on August 08, 2007 5:52:24 PM (180 Reads)
Rata Sum and the Tarnished Coast
NCsoft today releases a new fiction piece that delves into the
background of the Asura race '" with their magical abilities,
challenging games and devastating war Golems
The Asura of the
Tarnished Coast are a brilliant, if diminutive, people who dwelled,
until recently, within the Depths of Tyria, where they regularly dealt
with Dwarves, Dredge, and other underground races. However, a dangerous
race from even deeper within the world'"the Destroyers'"overran their
subterranean homes, forcing them to the surface. Now, the Asura must
learn to survive in a hostile, strange, and all-too-brightly-lit world.
Still, the surviving population is of two minds'"half of them long for a
return to their underground empires, while the other half believe their
former lands are lost forever, that their future lies among the strange
races of the surface world.
The Asura fled from the encroaching
Destroyer hordes through magical gates that link the caverns of the
Depths throughout Tyria. While these refugees reached the surface in a
variety of locations, the bulk of the exodus came up along the
Tarnished Coast, across the Sea of Sorrows from the sunken remnants of
Orr. Here they found abandoned ruins high in inherent magical
energy'"the perfect location for a race of magical researchers to settle
and continue practicing their craft. Rata Sum, the largest of these
settlements, sits at the western end of the massive canyon known as
Riven Earth. Many Asura meet in these magical ruins to exchange ideas
and plan for the future.
The Asura brought their culture,
heritage, and architectural styles with them to the surface, renovating
the ruins by magical means to more closely resemble their subterranean
homes. In addition to pyramids and great gates, the Asura erected
geomystic generators to focus the magical energies brimming in the
Tarnished Coast to further aid in their research. They also built large
forges and kilns to produce prototypes and finished magical devices.
This is no collection of lore-gathering scholars'"the Asura are
inventors and builders. And their creations tend to work more often
than not.
In addition to architecture and magical devices, the
Asura brought another important piece of their culture with them to
Rata Sum: the game of Polymock, which they have begun spreading among
the other races of the surface world with varying degrees of success.
The Polymock master, an Asura named Hoff who lives in Rata Sum, is
willing to instruct interested individuals in the basics of the game.
Rata
Sum is also home to Mamp, the closest thing to a leader among the
Asura. Mamp is a genius, like many Asura, but his genius lies in an
innate ability to get other Asura to work together, putting aside
rivalries and personal conflicts for the common good. Mamp's gestalt
outlook allows him to pull together diverse individuals, make critical
connections, and find combinations that are truly greater than the sum
of their individual parts. He is less a leader than a herder of cats,
which is the way most Asura like it.
The Asura are nothing if
not adaptable, however, and take pride in their ability to conquer new
challenges through the strength of their prodigious intellect; a pride
they display exuberantly to all around them. Faced with the impending
destruction of their race at the hands of the Destroyers, they have
instead found new lands to tame, new races to ally with and/or
manipulate, and new opportunities to seize and profit from. The Asura
are, of course, confident of their inevitable success.
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